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Twists through Space

Interactive software helps sculptors visualize and refine their creations.

A collaboration between a sculptor and a computer scientist produces novel works of art.

 

References:

Séquin, C.H., and J. Smith. In press. Parametrized procedural synthesis of artistic geometry. International Journal of Shape Modeling.

Information about the Art and Mathematics Conference 1998 is available at http://http.cs.berkeley.edu/~sequin/AM98/.

The Scherk-Collins sculpture generator is described at http://www.cs.berkeley.edu/~sequin/SCULPTS/scherk.html.

 

Further Readings:

Collins, B. 1997. Evolving an aesthetic of surface economy in sculpture. Leonardo 30:85.

______. 1993. Topological sculptures. Interdisciplinary Science Reviews 18:9.

Francis, G.K., and B. Collins. 1992. On knot-spanning surfaces: An illustrated essay on topological art. Leonardo 25:313.

Peterson, I. 1996. The song in the stone. Science News 149(Feb. 17):110.

______. 1991. Plastic math. Science News 140(Aug. 3):72.

Séquin, C.H. 1997. Virtual prototyping of Scherk-Collins saddle rings. Leonardo 30:89.

 

Sources:

Brent Collins
90 Railroad Avenue
Gower, MO 64454
Web site: http://www.cs.berkeley.edu/~sequin/SCULPTS/collins.html

Carlo H. Séquin
Computer Science Division
EECS Department
University of California
Berkeley, CA 94720
Web site: http://http.cs.berkeley.edu/~sequin
E-mail: sequin@cs.berkeley.edu

 

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