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With gargantuan ears, gleaming brown eyes, a fuzzy white muzzle and a squat, furry body, Leonardo looks like a magical creature from a Harry Potter book. He’s actually a robot powered by an innovative set of silicon innards.
Like a typical 6-year-old child, but unlike standard robots
that come preprogrammed with inflexible rules for thinking, Leonardo adopts the
perspectives of people he meets and then acts on that knowledge. Leonardo’s
creators, scientists at the Massachusetts Institute of Technology’s Personal
Robots Group and special effects aces at the Stan Winston Studio in
Consider this humanlike attainment. Leo, as he’s called for
short, uses sensors to watch MIT researcher Matt Berlin stash cookies in one of
two boxes with hinged, open covers. After
Leo sits on the cusp of a new scientific approach to
untangling the nature of biological intelligence and cognitive feats such as
memory and language.
For the past 30 years, standard theories of cognition have assumed that the brain creates abstract representations of knowledge, such as a word that represents a category of objects. This abstract knowledge gets filed in separate neural circuits, one devoted to understanding and using speech, for example, and another involved in discerning others’ thoughts and feelings. If that’s so, then cognition operates on a higher level apart from more mundane brain systems for perception, action and emotion. Mental life must occur in three discrete steps: Sense, think and then act.
The new approach, often called embodied or grounded
cognition, turns standard thinking on its head. It argues that cognition is
grounded in interactions among basic brain systems, including those for
perception, action, memory, emotion, reward and goal management.
These systems increasingly coordinate their activity as an individual gains experience performing tasks jointly with other people. Complex thinking capacities—in particular, a feel for anticipating what’s about to happen in a situation—form out of these myriad interactions within and between individuals, somewhat like the novel products of chemical reactions.
In short, people often act in order to think and learn,
using immediate feedback to adjust their behavior from one moment to the next.
According to this view, bodily states—say, smiling—stimulate related forms of cognition, such as feeling good or remembering a pleasant experience. Researchers emphasize that the ability to think about an observed action or event, such as a friend biting into a peach, stems from neural reenactments of one’s perceptual, motor and emotional states—biting into your own peach.
“It’s really through the body, and the dynamic coupling of
neural systems for perception, action and introspection, that cognition
emerges,” says developmental psychologist Linda Smith of
Leo has been created with the new approach in mind. He represents a new wave of artificial intelligence designed to learn rather than follow rules.
Although grounded cognition lacks an overarching theory to
guide research, supportive findings are rapidly accumulating. Speakers at the
annual meeting of the Cognitive Science Society, held in
Studies suggest that toddlers rapidly learn words by coordinating their activity and attention with what their parents do. Other work indicates that bodily experiences orchestrate the widespread, but apparently not universal, belief that right-handedness and the right side of space are good, while left-handedness and the left side of space are bad.
Then there’s the budding field of social robotics, in which
machines such as Leonardo manage to interact with and learn from people. This
new generation of robots may eventually provide key insights into the way human
minds develop, says psychologist Lawrence Barsalou of Emory University in
“I predict that in the next 30 years grounded processes will be shown to play a causal role in cognition,” Barsalou says.
Nearly all prescientific views of the mind, going back to
ancient Greek philosophers, assumed that knowledge resides in mental images
that are based on what we perceive, he adds. That idea has found new life in
embodied cognition.
Grow-bot
Ancient philosophy is all Greek to Leo. That’s because he’s
a social robot, not an academic type. Leo contains a built-in emotional empathy
system that enables him to figure out the goals and intentions of people he
meets.
Leo’s architecture reflects that idea. The robot contains a
mechanism that orchestrates the appraisal and imitation of observed facial
expressions. In laboratory interactions with people, Leo learns to associate
particular facial expressions with his corresponding reactions. Leo’s reactions
are guided by sensors that tag incoming information as positive or negative,
strongly or weakly arousing, and new or familiar.
The robot also contains hardwired sensors that similarly appraise acoustic features of human speech, such as pitch. This vocal feedback reinforces links that Leo makes between others’ facial expressions and his own feelings.
Another built-in system directs Leo’s attention to nearby
objects and to signs of movement, as well as to a person’s gaze and other body
language. The same system allows Leo to review his own recent actions and
reactions, and even what his goals were when he performed those actions.
Interplay among Leo’s sensory, motor and attention systems
during social interactions eventually yields new thinking skills,
Such feats allow Leo to learn from human tutors in
relatively subtle ways. In one task, Leo sits in front of a touch-sensitive
computer screen that allows him to manipulate a variety of blue, red, green and
yellow block shapes. A human volunteer sits across from Leo after getting
instructions from an experimenter to work silently with the robot and generate
a specific block figure, such as a blue and red sailboat.![]()
People put in Leo’s position use a tutor’s nonverbal cues to assemble correct block figures about 90 percent of the time. In a series of trials with 18 tutors that he’d never met, Leo assembled three-quarters of the predesignated shapes.
“Leo makes mistakes at times, but he’s able to use an
internal architecture organized around understanding his environment from
another’s perspective to learn from social interactions,”
Traditional artificial intelligence has largely focused on
programming disembodied expert systems to carry out mental operations using
specific sets of built-in rules. At the Cognitive Science Society meeting,
psychologist John Anderson of
Name game
For Leo and his cybernetic relatives to flourish, scientists
need to flesh out developmental principles in the ultimate social
learners—infants and young children. New studies directed by
“That’s all there is to cognition,” Smith somewhat defiantly told an audience at the cognitive science meeting. Symbolic representations of knowledge in the brain, cherished by many cognitive scientists, simply don’t exist, in her view.
Smith explores how toddlers learn words by looking at the
world from their pint-sized perch. Children sit across from their mothers at
small tables and play with toys. Youngsters and adults wear headbands equipped
with tiny cameras that show each person’s shifting visual perspective. A
high-resolution camera mounted above the table provides a bird’s-eye view of
the action. Mothers also wear headsets that record what they say.
Over five to 10 minutes of continuous play, parents try to engage their children and teach them the names of each toy in whatever way the parents deem appropriate.
In a recent study, five parents played with their 17- to
20-month-old children while trying to teach them made-up names, provided by the
researchers, for nine plastic, simply shaped objects.
After the play period, an experimenter placed groups of three toys in front of each child, looked directly at the youngster and asked for one object by name. The experimenter would say, “I want the dax! Get me the dax!”
The researchers attributed word understanding to children
who looked at the correct object when it was named.
Children’s visual take on the exercise differed considerably from that of adults. Kids rotate their heads to shift visual attention, yielding a bouncy, unstable perspective on toys that are typically held close to the face as the parent’s body looms above. Adults primarily shift their gaze while holding the head still, giving them a stable platform from which to look down on their children.
Word learning in Smith’s study depended far more on when
mothers named toys than on how many times they uttered a toy’s name. Toddlers
recognized some object names mentioned only once or twice by their mothers.
Other names uttered five or six times elicited no reactions from children later
on.
But if a child and mother simultaneously looked at a toy as it was named, even if only once, the youngster was especially likely to recognize the word for that toy at testing.
Word learning also hinged on parents speaking a toy’s name
as children held that toy in their hands. A third learning aid consisted of
mothers naming toys while children held their heads relatively still, a sign of
sustained attention.
Another head-camera study from Smith’s team, published in the June–September Connection Science, finds that toddlers learn new words particularly quickly if they and their mothers take turns during playtimes. Turn-taking refers to mutually coordinated activity, such as a mother keeping her head still while a child’s hands move or a child stopping activity while a mother holds up a toy.
Parents take the lead in promoting either turn-taking or
disjointed activity during play, the researchers say.
These findings challenge an influential hypothesis that toddlers infer that an adult who utters a word must be thinking about and referring to a specific object. Instead, 1- to 2-year-olds notice how certain words get spoken by adults when specific objects get picked up and manipulated, Smith contends.
Taking sides
Adults weave far more complex forms of thought out of
physical experience than children do, says Daniel Casasanto of the Max Planck
Institute for Psycholinguistics in
Right- and left-handers intuitively associate positive
concepts with the side of space on which they act most dexterously, and negative
concepts with the side of space where they have difficulty, Casasanto reported
at the cognitive science meeting.
Cultures everywhere celebrate right-sidedness and denigrate the left side. Consider the English phrases “the right answer,” “my right-hand man,” “out in left field” and “two left feet.” Linguists who support embodied cognition have argued for more than 20 years that verbal metaphors—say, being “high on life” or feeling “down in the dumps”—reflect universal bodily experiences, such as standing tall when proud versus slouching when dejected.
Yet left-handers’ physical experiences yield a “left is
best” perspective that clashes with cultural beliefs and common metaphors
shaped by a right-handed majority, Casasanto hypothesizes.
He conducted experiments with 886 college students. About 11 percent reported being left-handed. In one task, participants were told to draw a “good” animal in one box and a “bad” animal in another box. Boxes either appeared on the left or right side of a page or one above the other. Righties routinely put good animals on the right and bad ones on the left; lefties did the opposite. Everyone, regardless of handedness, put good animals above bad animals.
Concepts of up and down are universally associated with
positive and negative bodily states, respectively, whereas ideas about the
merits of right and left are shaped by the different physical experiences of
right- and left-handers, Casasanto proposes.
In a second task, right- and left-handers viewed pairs of similar-looking, computer-generated alien creatures and chose one as representative of certain characteristics, such as being “more intelligent” or “less honest.” Righties generally favored creatures displayed to the right and disliked creatures on the left; again, lefties took the opposite approach.
The same split between right- and left-handers characterized
preferences for similar-sounding shopping choices or job applicants described
in boxes on the right and left sides of a computer screen.
Conceptions of time are rooted in physical experience as
well, according to Casasanto and Lera Boroditsky of
In one experiment, participants watched a series of lines on
a computer screen expand to various lengths over durations that ranged from one
to five seconds. Some lines grew to different lengths over the same amount of
time. Volunteers judged lines that traveled a relatively short distance to have
taken less time than they actually did. Lines that covered long distances were
judged to have taken more time than they actually did.
In contrast, participants’ estimates of line lengths were not altered by differences in the amount of time lines took to grow.
Such findings fit with the view that fundamental abstract
concepts, such as how time works, stem from perception and behavior, not
cultural dictums or vivid metaphors, remarks computer scientist Jerome Feldman
of the University of California, Berkeley.
“Cognition is being reunited with perception, action and language, but nobody understands how all of the pieces fit together,” Casasanto says.
Perhaps some day in the not-too-distant future, a group of social robots will tire of watching computer scientists hide food from each other and start arguing among themselves about the nature of cognition. Just imagine the experiments that they’d dream up.
Found in: Behavior, Body & Brain, Humans, Life, Psychology and Technology
- MIT’s Personal Robots Group page: [Go to]
- Linda Smith’s website: [Go to]
- Daniel Casasanto’s website: [Go to]
- Berlin, M. 2008. Robotic intelligence talk. 30th Annual Conference of the Cognitive Science Society. July 23. Washington, D.C.
- Anderson, J. 2008. Cognitive science: The past 30 years and the next 30 years. 30th Annual Conference of the Cognitive Science Society. July 25. Washington, D.C.
- Barsalou, L. 2008. Cognitive science: The past 30 years and the next 30 years. 30th Annual Conference of the Cognitive Science Society. July 25. Washington, D.C.
- Yu, C., et al. 2008. Grounding word learning in multimodal sensorimotor interaction. 30th Annual Conference of the Cognitive Science Society. July 26. Washington, D.C.
- Pereira, A., et al. 2008. Social coordination in toddlers' word learning: interacting systems of perception and action. Connection Science 20(June-September):73-89. doi:10.1080/09540090802091891;
- Smith, L. 2008. Words, actions, objects and abstractions: Overlapping loops of cause and consequence in developmental process. 30th Annual Conference of the Cognitive Science Society. July 24. Washington, D.C.
- 7) Casasanto, D. 2008. Embodiment of abstract concepts: Good and bad in right and left handers. 30th Annual Conference of the Cognitive Science Society. July 24. Washington, D.C.
- Casasanto, D., and L. Boroditsky. 2008. Time in the mind: Using space to think about time. Cognition 106(February):579-593. doi:10.1016/j.cognition.2007.03.004
- Feldman, J. 2008. Discovering the conceptual primitives. 30th Annual Conference of the Cognitive Science Society. July 24. Washington, D.C.
- Barsalou, L.. 2008. Grounded cognition. Annual Review of Psychology 59:617-645. doi:10.1146/annurev.psych.59.103006.093639
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http://www.nedirbilgi.com/
IT is interesting that the word in the Maori language for right or correct (tika) is the same as the word for straight.
the researcher said that the brain either used the same neural system for both physical and conceptual, or created a copy, which is easier than starting again. In these aligned neural structures we see the beginning of metaphor which is the beginning of empathy, ability to copy etc.
We tend to link male with strength which is the right hand side
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I recall too . . . teachers cracking the knuckles of boys with 18-inch rulers . . . who wrote with their left hand because it was ' bad ' to be left handed.
Thanks for your fine comment. Dave Walsh.
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