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Science Friday
Tetris players are not block heads
Playing the computer game boosted brain’s gray matter
Web edition : Friday, September 4th, 2009
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Putting the pieces togetherFitting together differently shaped blocks in Tetris changes the brain, a new study finds. Electronic Arts

Sinking blocks and clearing lines in Tetris may pay off with more than just a high score. Playing the classic shape-fitting computer game, which celebrates its 25th anniversary this year, for just three months may boost the size and efficiency of parts of the brain, a study published September 1 in BMC Research Notes finds.

“This is a fascinating result,” comments Pascale Michelon of Washington University in St. Louis. “It confirms how plastic the brain is.”

Brain scans revealed that certain regions of gray matter — an information-processing mix of brain cells and capillaries — grew thicker in 15 adolescent girls who had played Tetris for three months. On average, these participants played for just 1.5 hours per week. “Brain structure is much more dynamic than had been appreciated,” says Richard Haier of the University of California, Irvine, who coauthored the report with collaborators from McGill University in Montreal and the Mind Research Network in Albuquerque.

Brains of 11 girls who had not played the game showed no such increase. (Girls were chosen because they were less likely than boys to have extensive video game–playing experience, which might have thrown off the results, Haier says.)

In another test, the researchers used functional MRI to monitor brain activity during Tetris play. For the girls who had played Tetris, researchers found that some parts of the brain showed less activity than three months earlier, when the girls were Tetris novices. Brain activity of girls who had not played Tetris stayed the same over the three months.

Researchers aren’t sure why Tetris experience would lead to reduced neural activity in some regions, but one possibility is that the brain becomes more efficient. “We’re not sure, but we think the brain is learning which areas not to use,” says Haier. “As you learn the game, it becomes more automatic.”

Surprisingly, the brain regions that got bigger over the three months of Tetris play were not the same regions that showed a drop in activity, ruling out the simple explanation that as brain regions get bigger, they become more efficient. But understanding how the brain works is never straightforward, Haier says. It could be that some brain areas begin communicating with different areas, making the brain’s efforts more streamlined, he says.  

Among the regions showing gray matter increases were portions of the frontal and temporal lobes of the brain thought to be important for planning complex movements and integrating information from the senses.

Haier and colleagues don’t know whether these Tetris-induced brain changes have any real benefits in tasks like memory, spatial reasoning and problem-solving ability. “We know Tetris changes the brain,” Haier says. “We don’t know if it’s good for you.”          


Found in: Body & Brain, Humans and Technology
Comments 3
  • For years now, I found playing Tetris and so far the only thing that I observe that I usually find myself always estimating things whether it will fits in one place of not. I hope there will be a further study of this Tetris brain enhancer so that we may used it more than playing online computer games that usually involve war and violent scenes. Well as you can see 09/09/09 is quite talked about for the some time. However, you can't stop people from being superstitious; as 9/9/09 will play to that crowd– you can imagine what 6/6/06 must have done to some people. The Japanese word for the number is the same for the word for "suffering." (The number 4 is the same as the word for death.) Also, it's the 252nd day of the year – add up 2, 5, and 2 – and get 9. People play the lotto, or look for cheap wedding deals – and other. Maybe 09/09/09 can be a good start to do some following studies for TETRIS MIND GAME.
    See more of 09/09/09 at: [Link was removed]
    corey queen corey queen
    Sep. 10, 2009 at 1:41am

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    m9bnat m9bnat m9bnat m9bnat
    Jan. 7, 2010 at 8:19am

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    shooq wdq8 shooq wdq8
    Jan. 18, 2010 at 1:15am
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Suggested Reading:
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  • Sanders, L. 2009. Gamers crave control and competence, not carnage: Study turns belief commonly held by video game industry, gamers, on its head. Science News, 175 (February 14) : 14.
Citations & References:
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  • R.J. Haier, S. Karama, L. Leyba and R.E. Jung. 2009. MRI assessment of cortical thickness and functional activity changes in adolescent girls following three months of practice on a visual-spatial task. BMC Research Notes, 2: 174. Published online September 1.
    doi:10.1186/1756-0500-2-174
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