Can ancient games teach us new tricks?

A game “board” on a piece of limestone solved by AI

A game “board” is inscribed on a flat piece of limestone found amid the ruins of Coriovallum, a Roman-era town in what’s now the Netherlands.

Courtesy of Restaura

Excavations of a Roman-era settlement unearthed a limestone board game that may have provided hours of entertainment for plebeians and centurions alike. But wouldn’t you know, the instruction booklet was not included. Undeterred, the researchers used the latest AI tools to reconstruct the rules. Catch the opening move here from Tom Metcalfe for SN.

⚙️ Reverse-engineering play

What do you get when you cross archaeology with gaming research? A new science called Archæoludology, the forensic study of “ludemes” — the basic building blocks of games, such as “move to a space” or “capture a piece”. Using a digital tool called Ludii, the research team simulated more than 100 rule variations to determine which combinations resulted in a playable experience, while replicating the pattern of wear on the stone. This research demonstrates how AI can bridge gaps in the archaeological record, allowing historians to revive lost cultural artifacts by testing their viability in a virtual environment.

🃏 Why ancient play matters

Why should we care about a game played with stone markers on a limestone slab? In addition to learning new historical perspectives on the development of human culture and mathematical knowledge, discovering lost games provides fresh data sets for AI to solve, which helps refine algorithms for navigation, logistics and strategic planning.

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