By Peter Weiss
It was when he was being measured for a new suit that Thomas A. DeFanti, a computer scientist and photographer at the University of Illinois in Chicago, came up with a new angle on virtual reality. DeFanti recalls looking at himself in the tailor’s three-mirror booth and wondering whether he could combine computers and a projection system into a high-tech imaging system that would recreate a three-dimensional likeness that would look right from any viewing angle.
Back then in 1991, the only way to create the illusion of being immersed in a computer-generated world was to don a helmet outfitted with tiny computer monitors that fit directly over your eyes.